DICHROMATIC

About

WEB APP // TREASURE HUNT

Zoom 2 Wanda

DICHROMATIC

About

WEB APP // TREASURE HUNT

Zoom 2 Wanda

DICHROMATIC

About

WEB APP // TREASURE HUNT

Zoom 2 Wanda

PROJECT SUMMARY

Asus was launching a new smart phone with optical zoom. This was the first of its kind, so the story needed to be crystal clear.

Asus was launching a new smart phone with optical zoom. This was the first of its kind, so the story needed to be crystal clear.

Asus came to us with a pitch heard 1000 times- create a scavenger hunt in Google Maps. Having been close to the Maps products as long as we had been, we knew this wasn't tenable. So with some time on our hands, a CD and I sat down to ideate something much more fun. A scavenger hunt in REAL locations - shot in Italy, Japan and India.


Wanda, similar to a popular male character, traveled from scene to scene and dropped artifacts for users to find. The goal was to find Wanda five times per city, and all of the artifacts she dropped. Once all Wandas were found, users were able to upload a poster to the game that then could be found for additional points. The highest scorers won the new phone. There were actually 3 winners (non-bots) that found everything!

ROLE

Executive Producer

FORMAT

Web app / game & contest

YEAR

2017

THE ZOOM TOOK US 1 KM INTO THE WORLD

The game was built using Gigapans- high zoom imagery shot with a special rig that was stitched together with special softward. Users were sent on a hunt to find Wanda all over the world. Find her, take a picture and she will probably disappear. Find her in 5 locations in each city before she whisks aways to somewhere else.

The game was built using Gigapans- high zoom imagery shot with a special rig that was stitched together with special softward. Users were sent on a hunt to find Wanda all over the world. Find her, take a picture and she will probably disappear. Find her in 5 locations in each city before she whisks aways to somewhere else.

JOURNAL & LEARNINGS

What held the work together.

What held the work together.

This was an incredible project, and I still show it even though it is old. The key here was not to use technology for the sake of technology, it was to meld the right technology with the right idea. Gigapans became popular in the mid-00s and never really found the right application. With Zoom 2 Wanda, we created an addicting scavenger hunt that boasted an average of 1 hour on site per visit.

PRODUCTION NOTE

When production and creative leadership work in lock-step, amazing things can be made with not so enormous budgets.

GALLERY

Detail / replace image

Wide capture / replace image

Process / replace image

Process / replace image

TEAM & CREDITS

AGENCY

B-Reel (now Feels Like)

CLIENT

ASUS / Razorfish

PRODUCTION PARTNERS

Lifelike, Backpack Films, Aaron Berman, FableFX

PRODUCTION SCOPE

End-to-end concept to delivery

THE NEXT EXPERIENCE STARTS HERE

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